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Monday, August 3 • 14:00 - 15:15
Games Gone Wild (William Krebs)

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Limited Capacity seats available

Enterprise Gamification. Does that sound like a contradiction in terms? It turns out we can learn a lot from the gaming culture. Gamers come together to collaborate, communicate, and optimize team performance based on metrics. What do they do that would make us better at managing our Agile Projects?
In this talk we will frame the context of 'Serious Games' such as Lego(R) for Serious Play(R), Innovation Games(R), simulations, open environments, and Gamification concepts of points, badges, and leader boards. These concepts are used both in training and operation in a variety of themes - some more creative, some more subtle and serious.
Join AgileBill as he shares what he has studied in two Master's degree programs on how core elements of gaming concepts can improve teamwork, training, and innovation for you and your group.
Learning Outcomes:
  • After attending this talk attendees will be able to
  • 1) List categories of games, examples in each category, and their potential uses.
  • 2) Compare and critique games in key categories such as platforms, open play, structured games, simulations, and gamification, online, and face to face.
  • 3) Relate the games to educational theories that support their effectiveness
  • 4) Use a game for Agile training
  • 5) Judge situations where some game formats will not work.


Monday August 3, 2015 14:00 - 15:15 EDT
Potomac D