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Learning [clear filter]
Monday, August 3
 

10:45

Learning 3.0 - Relearning to Learn (Manoel Pimentel Medeiros, Caio Silva)
Limited Capacity seats available

Abstract:
New concepts and techniques are emerging throughout the industry and all this has to be learned quickly. But, if we are going through a (r)evolution of concepts in fields like management, marketing, organisational design, business and software development, the same cannot be said of learning. Workers, teams and organisations are still trying to get to grips with those new concepts through old methods; with that, they can memorize theory but they don’t learn how to put that theory into practice in the real world of work. By looking at this new reality, we have to relearn to learn, redefining the relationship between learning itself, space and time. We'll have to merge learning and performing in order to make it happen continuously. We need new concepts, new habits, and we need to practice new learning tools. This is undoubtedly a revolution, which we call Learning 3.0!
This session will explain What is and How Learning 3.0 works. You will also Taste Learning 3.0, by living its dynamics and applying one of its tools.
To understand the gist behind Learning 3.0, we'll take a look over the existing models of learning, from completely prescriptive to completely emergent. We will also see how Steven Johnson's Artificial Emergence concept is applied to Learning 3.0 core, covered by the elements of dialogue, egalitarianism, multiple perspectives and non-expert based.
Last but not least, this session will promote an in-depth experience about emergent and collaborative learning. For this reason, we'll apply a tool called Learning Canvas, designed to facilitate and centralize all conversations during the process of emergent learning. This tool is completely problem-driven - that means the entire content of the canvas will be pulled by the problems or by its symptoms. We expect you to experience how this powerful learning concept, along with its tools, is able to help you solve complex problems on your Agile team or on your organisational Agile adoption journey :-)
(Learning 3.0 is a concept developed by Alexandre Magno during the writing process for the book How Creative Workers Learn, and supported by Happy Melly Network. Caio and I are Licensed Facilitators of Learning 3.0.)
Learning Outcomes:
  • Differences between pull and push learning
  • What is emergent learning
  • What is Learning 3.0
  • How to create a collaborative environment for Learning 3.0
  • How to use the Learning Canvas
  • How to apply the Learning Canvas to help an Agile Team or an organization
Attachments:

Speakers
avatar for Manoel Pimentel

Manoel Pimentel

Agile Coach, Elabor8
Manoel is a catalyser of changes, author of the book ‘The Agile Coaching DNA’, speaker, cyclist enthusiast, and Agile Coach at Elabor8 in Australia. | | He has over 20 years of experience working as a designer of solutions and helping software development teams to create better... Read More →


Monday August 3, 2015 10:45 - 12:00
National Harbor 3

14:00

Games Gone Wild (William Krebs)
Limited Capacity seats available

Abstract:
Enterprise Gamification. Does that sound like a contradiction in terms? It turns out we can learn a lot from the gaming culture. Gamers come together to collaborate, communicate, and optimize team performance based on metrics. What do they do that would make us better at managing our Agile Projects?
In this talk we will frame the context of 'Serious Games' such as Lego(R) for Serious Play(R), Innovation Games(R), simulations, open environments, and Gamification concepts of points, badges, and leader boards. These concepts are used both in training and operation in a variety of themes - some more creative, some more subtle and serious.
Join AgileBill as he shares what he has studied in two Master's degree programs on how core elements of gaming concepts can improve teamwork, training, and innovation for you and your group.
Learning Outcomes:
  • After attending this talk attendees will be able to
  • 1) List categories of games, examples in each category, and their potential uses.
  • 2) Compare and critique games in key categories such as platforms, open play, structured games, simulations, and gamification, online, and face to face.
  • 3) Relate the games to educational theories that support their effectiveness
  • 4) Use a game for Agile training
  • 5) Judge situations where some game formats will not work.
Attachments:

Speakers

Monday August 3, 2015 14:00 - 15:15
Potomac D

15:45

Games for Learning about Conflict Resolution (Ellen Grove)
Limited Capacity seats available

Abstract:
Conflict isn’t inherently a bad thing – it’s inevitable when people are working closely together on things that they care about. In fact, diverging viewpoints can bring new insights to help teams move forward and create something new. Dealing with conflict head-on is challenging for many people, yet few teams spend time explicitly considering “how will we work together when things get rocky?” Teams need to build the skills to be able to navigate through rough times together and come out with win-win solutions.
This workshop will present useful models for considering team conflicts supported by games teams can use to develop and practice conflict resolution skills. The models address underlying drivers of conflict, modes for responding to conflict, assessing conflict severity to determine appropriate interventions, and the patterns of principled negotiation. The games build on the concepts to help participants gain insight and develop important skills in a non-intimidating and memorable way.
Learning Outcomes:
  • Understanding our own beliefs about and reactions to conflict
  • A useful model for identifying the drivers underlying conflict
  • A pattern for constructive conflict resolution based on principled negotiation
  • Games that can use with your teams to develop conflict management and resolution skills
Attachments:

Speakers
avatar for Ellen Grove

Ellen Grove

business agility coach, Agile Partnership
Ellen Grove is an Agile coach and trainer who helps teams to do better work by coaching them to cocreate the circumstances in which they can work productively and effectively. Her Agile coaching practice is founded in over 18 years’ experience leading software testing, development... Read More →


Monday August 3, 2015 15:45 - 17:00
Chesapeake 10/11/12

15:45

Metrics: A prison or a road to freedom? (Natalie Warnert, Brandon Carlson)
Limited Capacity seats available

Abstract:
In prison, individuality is replaced with conformity and you are held accountable to rules externally imposed upon you. Of course you aren't in prison, are you? Have you debated over the definition of a "Defect" vs. an "Enhancement" to reduce your defect numbers? Or justified why velocity dropped off when the team missed their commitment last sprint? If you've had conversations like these, you may be imprisoned by metrics.
A life of freedom exists, though. Freedom and team empowerment to make their own choices. Metrics take on a new life and become a continuous learning tool for the team. Teams begin to use metrics of their own to identify behaviors for improvement and highlight accomplishments. This transforms metrics from a control mechanism into a valuable tool.
Participants will leave understanding how to help teams learn from their metrics and ensure the freedom to measure the correct things. The session identifies key anti-patterns that can imprison team learning and encourage "metric-gaming" behaviors. Participants will learn the importance of a balance between freedom-promoting and imprisoning metrics, and how to identify the correct balance based on the team's maturity and needs.

Learning Outcomes:
  • How to find a balance between metric imprisonment and freedom
  • How to identify metric imprisonment and freedom
  • How to gauge a metric's value or lack thereof
  • How to identify if metrics are changing the correct behaviors or creating bad habits



Speakers
avatar for Brandon Carlson

Brandon Carlson

IT Nerd, Lean TECHniques, Inc.
A self-proclaimed nerd, Brandon Carlson works for Lean TECHniques Inc., an IT consultancy that helps teams deliver high-value, high-quality products to market. Passionate about elevating IT performance, over the past twenty years he has helped numerous organizations from startups... Read More →
avatar for Natalie Warnert

Natalie Warnert

Sr Agile Consultant, Natalie Warnert LLC
Natalie Warnert is the primary founder of the Women in Agile initiative, which enables, empowers, and expands the distribution of new and diverse ideas in the agile and technology communities worldwide. She is a frequent speaker on business and agile topics including product strategy... Read More →


Monday August 3, 2015 15:45 - 17:00
Chesapeake 7/8/9
 
Tuesday, August 4
 

09:00

Agile Passionfruits: Growing Agile Champion capability through a Learning Culture (Renee Troughton)
Limited Capacity seats available

Abstract:
Stickiness success or failure of Agile at the enterprise often comes down two key things: a passionate Senior Sponsor and the establishment of a learning culture. It can be a very simple thing to "do" Agile in teams, but once teams understand the basics it is critical that talent is fostered inside the organisation to create this learning culture. This workshop will give practical tips to identify potential champions (Agile Passionfruits) and provide a framework to grow these passionfruits through a learning focused set of activities.
Highlights of the framework for Passionfruits includes learning models and self awareness against those models, problem and solution analysis techniques, facilitation techniques, visual management and process hypothesis and experiementation.
Learning Outcomes:
  • Why is a learning culture critical to success of an Agile Transformation, especially in a large enterprise
  • How to identify potential passionfruits who will one day replace Agile Coaches
  • A toolkit of activities to conduct with your passionfruits to understand learning frameworks, problem and solution analysis techniques, facilitation techniques and visual management techniques
  • The importance of social, intrinsic and 'train your peers' based led learning
Attachments:

Speakers
avatar for Renee Troughton

Renee Troughton

Enterprise Agile Coach, Unbound DNA
Renee Troughton is one of the most experienced Enterprise Agile Transformation Coaches in the southern hemisphere with extensive experience working in small to large organisations across many sectors including finance, insurance, superannuation, government and telecommunications... Read More →



Tuesday August 4, 2015 09:00 - 10:15
Chesapeake 1/2/3

10:45

Blow the 'Self-Sealing Logic' Bubble (Oana Juncu)
Limited Capacity seats available

Abstract:
We are drawn to people who share the same beliefs and have had similar relevant experiences. These groups give us strength and a sense of belonging. However, this creates a “self-sealing logic” that can lock out learning, because we state our beliefs as proven evidence. Every missed opportunity of collaboration, may it be at enterprise, organisation, or team level, is a symptom of our inability, as a group, to observe and learn from other group experience and set of values. We are here at the most important Agile Conference, seeking to meet people who have similar experiences, and eventually share same conclusions. What if we were about to create another bubble of "Self-Sealing-Logic" ?
The hands-on exercices used in the workshop use "Liminal Thinking", the latest fabulous work of Dave Gray, combined with examples of "Third Culture Kids" profiles. The approach aims to support organisations become continuous learning entities, that reinforce leadership and trigger cultural shift.
Session's main goals are :
  • create a space of opportunity to "unlock" our own bubble of beliefs through a set of hands-on exercices,
  • experience , through the open discussion during the exercices, how learning enhances leadership,
  • allow the audience to discover Dave Gray's "liminal thinking". We will learn to unveil the impact of our beliefs and start understanding why we have needed them. What were the relevant needs that lead to our assumptions? On the other hand, during the session, we will pick some other "self-sealing logic" group and try to understand without judgement their own process that led them from their own relevant experiences to different beliefs.
Learning Outcomes:
  • Awareness of our own beliefs as a members of a group
  • Experience Concrete tools to acquire this awareness
  • Have a new approach to create and foster openness of learning organisation
  • Enhance leadership via continuous learning
  • Have new ideas how to build sustainable change to Agile
Attachments:

Speakers
avatar for Oana Juncu

Oana Juncu

Founder, cOemerge
Oana\'s over 15 years of experience in Software Development and System Management led her choice to Agile, as the most effective approach for 21st century leading organizations focused on quality products creation that matter . She recently embraced the entrepreneurship path by founding... Read More →


Tuesday August 4, 2015 10:45 - 12:00
Potomac 1/2/3

15:45

Games to Learn Stuff (Michael McCullough, Don McGreal)
Limited Capacity seats available

Abstract:
This fun, energetic, and interactive session will explore the concept of experiential learning and how it helps in conveying Agile values and principles which are often misunderstood or abused. The audience will experience games that target each of the three major learning vectors: physical, emotional, and impressional.
This session is for Agile trainers, people looking to learn about Agile in a different way, or anyone who has experienced the challenges in conveying agile concepts. After a quick introduction on the difficulty in learning values and principles, the audience will play four or five games selected to demonstrate different styles and topics.
All games and instructions will be made available on TastyCupcakes.org for reference.
Learning Outcomes:
  • Learn the principles behind Agile in a fun and interactive way
  • Understand the different types of games and where to apply them
  • Learn new and powerful techniques to convey Agile principles behind agile such as:
  • - Why games are important for learning
  • - Why we need empirical approaches to software development
  • - How self-organization works and why it is more efficient
  • - Why starting with specification and test is a better way to work
  • - Why context-switching is costly to your team
  • Have fun
Attachments:

Speakers
MM

Michael McCullough

Executive Technical Director, Quadrus
Michael is Executive Technical Director with Quadrus - Improving Enterprises Calgary. Michael leads the training and advisory services for Quadrus Agile Scrum and Kanban services.Michael has been working with business and product companies helping to improve product innovation and... Read More →
DM

Don McGreal

VP of Learning, Improving Enterprises
In his role as VP of Learning Solutions at Improving Enterprises, Don McGreal is a hands-on agile consultant and instructor.He specializes in agile coaching at the enterprise and team levels within larger organizations.In his role as VP of Learning Solutions at Improving Enterprises... Read More →


Tuesday August 4, 2015 15:45 - 17:00
Potomac 1/2/3
 
Wednesday, August 5
 

10:45

Your Assignment: Use Agile to Teach Yourself Agile (Richard Kasperowski)
Limited Capacity seats available

Abstract:
Want your students to really learn Agile? Have them teach it back to themselves. Here’s their assignment:
//"Design, implement, and deliver courseware that teaches you everything you need to know about Agile."//
Guide your students one step at a time through the complete Agile product development lifespan, from team formation all the through product delivery and team retrospective. Your students leave your class with:
  • a demonstrated high level of Agile proficiency—they delivered an actual product,
  • high internalized knowledge of Agile—they taught the subject matter to their teammates, and
  • an important artifact—a student-specific guide to everything they need to know about Agile

Learning Outcomes:
  • Teaching is the best way to learn. Here’s a proven approach for teaching your team or your students Agile at the highest level of the pedagogy scale, a means for them to obtain practical knowledge of Agile (or any complex skill) that endures after the training sessions ends.
  • In this session, you’ll learn:
  • * Pedagogy traditions, both new and old, that inspire innovation in pedagogy, including martial arts training, university foreign language acquisition, language hunting, Pedagogy of the Oppressed, and Core Protocols BootCamp
  • * Effective pedagogy: transitioning skills from short term memory to long term embodiment
  • * A new three-level model for pedagogy
  • * How to teach Agile at the highest level of the pedagogy scale: a repeatable method for the learners to teach it to themselves
  • * How to create an environment in which learners rapidly advance from pedagogy level 1 to level 3



Speakers
avatar for Richard Kasperowski

Richard Kasperowski

High-Performance Teams, With Great People
Richard Kasperowski is an author, teacher, speaker, and coach focused on high-performance teams. Richard is the author of the new book, High-Performance Teams: The Foundations, as well as The Core Protocols: A Guide to Greatness. He leads clients in building and maintaining high-performance... Read More →


Wednesday August 5, 2015 10:45 - 12:00
Chesapeake 10/11/12

14:00

Introducing getKanban v2.0: Lean Principles for Experiential Learners (Cheryl Hammond)
Limited Capacity seats available

Abstract:
Who loves sitting in a training room being lectured about agile? Yeah, me neither.
There are lots of agile games, where experiential learners can get hands-on and explore the principles of Lean and agile at their own pace. What makes an agile game great? The right mix of accurate—staying true to the principles and practices it teaches—and engaging—giving students a reason to care about the outcome so they'll play (and learn) from the heart!
In this session, we'll learn about one specific tried-and-tested great agile game. Using the open-source getKanban Version 2.0, we'll step through its game mechanics and review, in some detail, how each design decision helps to illustrate the fundamentals of Kanban. Along the way, we'll review a few key Lean principles and show how the game enlivens those lessons. When we're finished, you'll be ready to download the free getKanban game kit and play by yourself, or with your team, or even run your own big getKanban session with multiple play teams!
This session covers the basics of getKanban Version 2.0 for new players, plus a review of limiting WIP, creating a pull system, and working in cross-functional teams. Experienced Kanban trainers and coaches can also learn some new techniques for facilitating the game.

Learning Outcomes:
  • Understand the importance of learning styles when teaching agile
  • Recognize the ways getKanban illustrates real-world Kanban mechanics
  • Appreciate how limiting WIP is used in Kanban to create a pull system, and understand how T-shaped individuals help work flow
  • Learn how to facilitate a session of getKanban, including for large groups of multiple play teams



Speakers
avatar for Cheryl Hammond

Cheryl Hammond

Delivery Lead, Agile Practice Leadership Enablement, Pivotal
Cheryl Hammond, a.k.a. bsktcase, has a couple decades' experience as a software developer in the private and public sectors. She led her team's successful adoption of Scrum-ban for a mission-critical regulatory compliance project under multi-agency state and federal government oversight... Read More →



Wednesday August 5, 2015 14:00 - 15:15
Chesapeake 1/2/3
 
Thursday, August 6
 

09:00

Agile Leadership Patterns: The Agile Way of Doing (Dan Greening, Jeff Sutherland)
Limited Capacity seats available

Abstract:
In agile, we have broad ambitions with no defining principles. We often talk about agile teams, people, departments, organizations and political campaigns, as if the definition of "agile" was obvious. And yet the Agile Manifesto and its principles were written for software development teams. Furthermore, many CEOs tell us how agile they are, because "we can move teams around on a whim" or because "we run sprints every week," but their teams can't produce working products rapidly, increasingly add technical debt, or shamble into work demoralized. Until we frame agile concepts around more general principles and modern psychological and system science research, our best advice will remain marginalized as the dreams of "software zealots."
This workshop introduces five Agile Base Patterns in the Agile Canon that seem universal or implied across specialized agile methodologies like Scrum, XP, SAFe, Lean/Kanban, GTD, PDSA/PDCA, Quantified Self and Pomodoro. Agile entities ...


  • Measure Economic Progress,

  • Adaptively Experiment for Improvement,

  • Limit Work in Progress,

  • Embrace Collective Responsibility, and

  • Solve Problems Systemically.


We believe all agile practices fit neatly into these Agile Base Patterns, and waterfall violates every one. We’ll explore these base patterns and some interesting sub-patterns, such as Feedback Loop, Backlog, Chunking, Root Cause Mapping and Information Radiator. Leaders at all levels need a deep understanding of agility to provide effective coaching to Agile teams and protect agility from hostile forces. Leaders can easily apply these scale-free patterns to marketing, finance, business development, sales, military combat, corporate governance, strategic projects, personal projects, and, you guessed it, software development.
As an exercise, we will consider random questions from agile user groups, and whether these leadership patterns help answer the questions. We'll brainstorm lower-level patterns, perhaps contradict or add to the base patterns. We'll talk about some of the nuances that the fundamentals reveal. For example, did you know there are four types of learning feedback, and one common used form of feedback leads to lower performance?
Learning Outcomes:


  • Gain a clear definition of agility, which can easily differentiate agile from non-agile practices

  • Make better process decisions, preserving the most fundamental parts of agility, while experimenting with others

  • Make more rational life choices, preserving options and increasing likely value

  • Lead teams and organizations to adapt more rapidly and effectively to changing reality


Attachments:


Speakers
avatar for Jeff Sutherland

Jeff Sutherland

Founder and Chairman, Scrum, Inc.
CoCreator of Scrum



Thursday August 6, 2015 09:00 - 10:15
Potomac C

10:45

Amplify Learning in Your Orgnaization (Matt Barcomb)
Limited Capacity seats available

Abstract:
Learning organizations sound great to just about everyone. But how do you actually “create” them? Attempting to promote learning in many organizations can seem daunting at best and impossible at worst…especially if you don't feel particularly empowered to do so.
In this session, Matt will focus on what you can do. First, he discusses what a learning organization is and why they are important for the future of many companies. Next, he'll share approaches and techniques for growing learning environments; covering everything from being and individual contributor on a product development team, to senior leaders who'd like to start organizational programs. Finally, he will end by reviewing challenges and pitfalls to be aware of as you begin to amplify learning in your organization.

Learning Outcomes:
  • Intro to learning organizations and environments
  • - What is a learning organization & why it is important
  • - Concepts for creating a learning environment
  • - How to model learning behavior
  • Techniques for amplifying learning
  • - Finding the time for learning
  • - How to build learning into any task
  • - Learning with your dev team’s daily work
  • - Approaching product Development as learning
  • - Organizational programs to encourage learning



Speakers
avatar for Matt Barcomb

Matt Barcomb

VP Org Design, LeanDog
Matt Barcomb has over 18 years of experience as a product development leader who takes a pragmatic, systems approach to change. He partners with organizations to help leadership teams develop & deploy strategy, optimize product management & development, and evolve traditional HR functions... Read More →


Thursday August 6, 2015 10:45 - 12:00
Chesapeake 4/5/6

14:00

Group Learning. Today’s exercise: Unit Testing (Llewellyn Falco)
Limited Capacity seats available

Abstract:
Everyone know that continual learning is important, but how do you keep your team learning new skills when you don’t have them yet?
Together, we will look at using Koans to learn programming languages, api’s, and development techniques. We will be doing an exercise in unit testing, but
you don’t need to be a programmer to attend this session.
The actual focus is on learning and teaching in groups. As such, there are 3 ideal personalities for this workshop:
  • Managers/Teachers who need to teaching their team things they don’t know themselves.
  • Programmers who want to increase their unit testing skill set.
  • Instructors who want to create their own self guided curriculum

Learning Outcomes:
  • How to learn in a group
  • How to do/create koans
  • How to gather insights from a group
  • The importance of stating the obvious
  • Tips & tricks in eclipse/visual studio (I will poll the audience at the start to choose language)
  • How our perceptions color and influence what we see and learn
  • How to learn incrementally
  • How to learn without an expert



Speakers
avatar for Llewellyn Falco

Llewellyn Falco

Agile Coach, Spun Labs
Llewellyn Falco is an Agile Technical Coach specializing in Legacy Code and Test Driven Development. He is the creator of the open source testing tool ApprovalTests( www.approvaltests.com ), co-founder of TeachingKidsProgram ( www.teachingkidsprogramming.org ) and a PluralSight a... Read More →


Thursday August 6, 2015 14:00 - 15:15
Chesapeake 1/2/3

15:45

Cards for Agility - Learn, play, and hack this new teaching game (Bob Payne, Beth Miller)
Limited Capacity seats available

Abstract:
Learn, Play, Hack the game Cards for Agility. Cards for Agility is a “Work Safe” game similar to Apples to Apples and Cards Against Humanity. You will learn about the game, play Cards for Agility and then as part of the workshop participants will brainstorm new cards and topics for the Agile2015 Cards for Agility expansion pack. This expansion pack will be made available in for the game by the end of the conference. Each attendee will get a copy of the game on a USB that they can print and use immediately and the winner at each table keeps a the physical game at that table.
Game Centered Learning techniques are hot right now in the Agile community for good reason, they foster engagement and learning in a safe environment. We have been interested in the use of games for learning as a key part of our training/coaching toolkit for years and decided to develop a game that people could easily extend to help them, help others learn Lean/Agile topics. Cards for Agility is released under the Creative Commons 4.0 Attribution Licence (https://creativecommons.org/licenses/by/4.0/) as a Free Cultural Work so please feel free to hack it as you see fit.
Learning Outcomes:
  • After playing Cards for Agility attendees will be able to use this game to help their teams learn through playing the game
  • They will contribute the expansion of the game and learn how to modify the game for their specific purposes
  • Attendees will gain knowledge of topics through discussion with other team members and game play
  • Attendees will have a copy of the game to continue their learning after the session
Attachments:

Speakers
avatar for Beth Miller

Beth Miller

Managing Agile Consultant, Lithespeed
Beth Miller began her Agile journey as a Project Manager turned Scrum Master in 2006. She quickly gained interest in becoming an Agile coach and made that shift in 2011. As a coach she has worked with teams, individuals and leadership on their Agile transformations, both large and... Read More →
avatar for Bob Payne

Bob Payne

SVP of Agile Transformation, LitheSpeed
An early adopter of Extreme Programming, Scrum, and SAFe, Bob Payne has worked exclusively as a Lean+Agile Transformation leader since 1999.Bob hosts the Agile Toolkit podcast and has produced over 170 podcasts, recording a variety of industry leaders and Agile practitioners. His... Read More →


Thursday August 6, 2015 15:45 - 17:00
National Harbor 10/11

15:45

Creating authentic learning: Lessons with a Nationally Board Certified Instructional Coach (Joseph Flahiff, Jeanne Flahiff)
Limited Capacity seats available

Abstract:
Learn how and why to be a the facilitator of learning versus being a deliverer of content. The profession of education has come a long way since many of us have been in school. Teaching isn't about teaching lessons. Teaching is about about facilitating student learning. Learning is done by the learner, only when they have capacity to learn, safety to risk and wrestle with with new concepts. We now know a lot more about the science of learning and teaching what works and what doesn't. Techniques such as: Differentiation of instruction, Formative assessment, and the Gradual Release of Responsibility are transforming classrooms and businesses today.
Learn how you can respond to student needs in the midst of their learning resulting in them learning what they really need to learn. Create authentic learning experiences, ones that really mean something to the learner not just classroom exercises but doing it for real. Come learn a professional agile consultant and trainer and his wife a Nationally Board Certified Teacher and Instructional Coach
Learning Outcomes:
  • In-Situ Gradual Release of Responsibility model (GRR) as an alternative to intensive workshops.
  • Leave with new hands on techniques for engaging learners.
  • Learn when to break into larger or smaller groups
  • techniques for real time monitoring of student learning that informs your delivery to ensure that learning happens. (in the education field this is known as formative assessment)
  • Understand pacing and breaking learning into manageable chunks of learning.
  • Understand Vygotsky's Zone of Proximal Development - People can only learn so much at a time before they are unable to learn more.
Attachments:

Speakers
JF

Joseph Flahiff

CEO, Whitewater Projects, Inc.
JF

Jeanne Flahiff

Instructional Coach, NSD


Thursday August 6, 2015 15:45 - 17:00
National Harbor 3
 
Friday, August 7
 

09:00

Fire Dice - Experiential Learning Through Gamified Experimentation (Jason Tice)
Limited Capacity seats available

Abstract:
Lean Startup techniques enable organizations to achieve business success by conducting safe controlled experiments to enable learning. Join us for a new workshop to explore merging the lean startup mindset with gamification to create safe learning environments for agile teams - you’ll experience how the use of games enables improved understanding and engagement compared to non-experiential training and learning techniques.
To demonstrate the effectiveness of gamified learning, participants will play an agile learning game entitled “Fire Dice” - this game allows teams to experiment with the Theory of Constraints so they can learn how to establish proper Work-In-Progress limits and prioritize effort to optimize the flow of work. During the game (which is played with cards and dice), participants will gain insights into making team decisions based upon live data and trade-offs, conduct experiments, and then analyze experiment outcomes. Participants will experience how game play creates a fast mechanism where teams can fail without penalty and/or risk - games enable teams to quickly learn from their mistakes providing a foundation for continuous improvement.
Following game play, participants will engage in a debrief to emphasize learning outcomes from the game and to highlight the importance of effective debriefing techniques to promote learning. Participants will leave the workshop having experienced an agile learning game designed around a specific learning goal (how to establish team Work-In-Progress limits), and a post-game debrief that establishes linkages between game activities and real scenarios. Most importantly, since game play is involved, participants will also experience how to have “FUN” while learning.
Learning Outcomes:
  • Learn how a complex topic can be explained using a game.
  • Experience how a game can be used to allow teams to conduct safe experiments to support improvement and learning.
  • Demonstrate how to use debrief questions intended to reinforce game learning objectives.
  • Demonstrate techniques to debrief games and activities with large groups.
  • Understand how non-technical game elements (cards, dice, etc) can be used to simulate software development activities.
  • Practice techniques to make inclusive and respectful decisions working in small groups.
Attachments:

Speakers
avatar for Jason Tice

Jason Tice

Vice President, Asyncrhony
Jason Tice has over 15 years of experience using collaborative activities and games to help organizations, their teams and their customers achieve clarity and alignment to enable high performance. More recently, Jason has led efforts to adapt collaboration frameworks familiar to agile... Read More →


Friday August 7, 2015 09:00 - 10:15
Chesapeake 10/11/12